Special Reports

Mobile Internet Trends presents a list of special reports now available for download.


By Carl Howe, Director Enterprise Research, Yankee Group

With Apple's iPhone launching on July 11 for $199 in the US with a 2-year AT&T contract, everyone (including me) is assuming that there's a roughly $200 AT&T subsidy baked into that price. That assumption seems especially reasonable since AT&T is raising its unlimited data service subscription price by $10 per month and will no longer share subscription revenue with Apple. Those two factors means that AT&T is accruing about $480 more ($240 from the higher data service price and $240 from not sharing subscription revenue with Apple) per 3G subscriber over the two-year contract, leaving them plenty of room to pay Apple roughly $399 up front for 3G iPhones and still sell them to consumers for $199.

But there's an intriguing twist to this story that may surprise people. According to Porteligent and as reported by EETimes, the parts cost of the 3G iPhone may be as low as $100. That means that even at $199, Apple's price includes a roughly 50% gross margin over its parts cost, which is in the ballpark of the gross margins on traditional iPods. If AT&T is adding in a $200 subsidy, then the iPhone 3G is anything but a a phone requiring a carrier subsidy. In fact, if these numbers are true and the carriers are subsidizing the phone, the iPhone 3G could end up being the most profitable product Apple makes. But more likely, this means that Apple has a lot more pricing flexibility than analysts have given them credit for.

Now as one of those analysts, I have to apply a caveat here. It's highly unlikely that Portelligent actually has an iPhone 3G to tear down, so their parts cost analysis is probably just an educated guess informed by current cost data from parts suppliers. But that said, Apple has a history of aggressively buying parts to achieve a market advantage. For example, Apple paid $1.25 billion in 2005 to guarantee flash memory for iPods through 2008; that purchase made it nearly impossible for other flash music players to have competitive supplies and profit margins. Apple reportedly negotiated another similar deal in 2007. In my opinion, the Portelligent's cost is probably closer to right than wrong, simply because Apple never sells loss-leader products. And given Apple's intent to sell this phone in more than 70 countries this year, it undoubtedly worked hard to ensure low parts costs regardless of significant currency fluctuations too.

So what's the takeaway here? It's simple: Apple's 3G phone isn't a loss-leader product needing subsidies to survivie. It's designed to be an Anywhere phone that puts your online life, media, and connections in your pocket, yet be simple enough for your grandma to use. But for Apple, it's a business platform designed to make money -- and the details of that business design may surprise more analysts than the product itself.

By Carl Howe, Director Enterprise Research, Yankee Group

I had to read this article about the AT&T lawyers telling the FCC that early termination fees for mobile phones are good for consumers a couple times (including the Ars Technica article it links to) to make sure I understood what AT&T was saying. Specifically, the part that is interesting is as follows:

"In this case, with the iPhone 3G, it basically lets you walk away with a iPhone 3G that you can use on T-Mobile for $374."

So think about that; should this scenario be true, you would be able to buy an ATT-less iPhone 3G for $199+$174 early termination fee -- that's less than the locked version one iPhone. We live in interesting pricing times.

Lest anyone get too excited, it seems to me that the authors left out some details, namely that the iPhone 3G would have to be unlocked for it to work on T-Mobile. I don't think AT&T's early termination fee is going to do that for you, nor will iTunes activate your iPhone 3G on T-Mobile. And this is still a GSM device, meaning you'll never use your iPhone 3G on Verizon's CDMA network.

But assuming that third parties will develop unlocking software for the iPhone 3G just as they did for the original iPhone, this technique could make entrepreneurial iPhone exporters very happy -- they'll get a nice price cut too.

As a comprehensive open source stack, Google's Android is a well-positioned remedy for the underserved promise of accelerated mobile service innovation.

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John Jackson, one of the most respected mobile device analysts in the industry, returned to Yankee Group in the spring as vice president of Enabling Technologies Research. In addition to covering mobile devices, he's looking at the competitive and emerging market strategies in the global communication technology industry.

Shortly after rejoining Yankee Group, Jackson authored a widely read note on the release of Apple's iPhone (iPhonedemonium: It's Not About the Network, June 29, 2007). We chatted with him recently to get his thoughts on this fast-changing market.

For mobile advertising to truly work, the mobile Web must work.

The promise of mobile advertising is obvious and immediate. We have all heard the mouthwatering stats by now:

  • More folks around the world access the Web via the phone than they do from the PC.
  • There are 2 billion interactive devices sitting in the pockets of subscribers from all corners of the globe and all walks of life at this very moment.
  • The mobile phone is the most personal, most interactive and most frequently used device of all-time.

It's no wonder that industry analysts predict the mobile advertising market will reach US$10 billion in just a few short years. The scenario is a marketer's dream: an always on, always with you, two-way device that provides an unprecedented level of user information for the delivery of a device-specific, targeted message. Where do I sign up?

The media and communications industries are in chaos. Traditional business models are being severely disrupted as new innovations emerge and take advantage of the low market entry barriers created with Internet Protocol, MPEG and for internet browser technology. Anywhere Network™ is a framework for navigating the developing chaos and profitably delivering services to the Anywhere Consumer™ and Anywhere Enterprise™.

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The Anywhere Enterprise™ is a simple concept with a simple mission-allow corporate users to work anywhere using any device. But it's end users that are driving this move-often bypassing the IT department entirely-by turning to consumer technologies to blend personal and professional lifestyles. The Anywhere revolution will be the most significant change since the integration of the internet into organizations. It will boost productivity to new levels, alter the way companies deploy technology and shift the balance of power in the IT vendor landscape.

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The emergence of the Anywhere Consumer™ will be among the most significant technological, societal, and commercial global trends in the next decade. Aided by a revolution in connectivity and computing, the most successful applications and companies will be those that facilitate the Anywhere Consumer experience. Revolutions are usually about increasing freedom-technology revolutions are no exception. The PC revolution meant freedom from the mainframe and the wireless revolution meant freedom from tethered landlines.

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2006 marked some major milestones for mobile advertising.  Many of the carriers have figured out their mobile ad strategy and have either launched a media network or set the wheels in motion. The availability of "carrier grade media" has quelled advertiser grumbles that mobile lacks reach and adequate reporting on unique impressions.  In 2007 we're seeing many of the big brand advertisers beginning to test mobile to build the business case for their 2008 media spend.  With a number of diverse campaigns under our belts, we are now beginning to see just what is moving the needle with mobile.

Learn more at Enpocket

Weekly Poll


• July 3, 2008
Virgin Mobile USA buys Helio

This week's Mobile Internet Trends Poll question asks:

Was buying Helio a smart move on Virgin Mobile USA's part?

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